To help me with a design for the UI I looked at the handbook on design from the worlds leading Space authority, Nasa. Using their design handbook I took inspiration for my design features.
I then looked at using my Icons as a start for UI. Following their design I explored the method of the Grid for UI design. I found the icon’s square base and the grid formation worked well together.
Following the Advice of Mini Metro’s designer, I focused on where the eye was drawn to in my paper prototype. The importance of this in ergonomic UI is that if we conform to where they eye naturally is, the UI can be much simpler and easy to use. Following the eye with the prototype the main eye focus of each section of play was determined and will be taken in to account when developing errors and instructions.
As the game focused on building and creating and all creation starts with a blueprint I decided to go with that style for my game . To help me I looked at several types of blueprints from classic very detailed prints, to fantasy simpler ones and to room layouts. With Iconography in mind, a simpler style inspired by blueprints would be the best option. The key phrase being minimilist blueprint.