Testing 9

Feed Back:

  • People don’t know to dismiss the mission at the beginning to start game
  • Number on items not so easy to read or work very well in the UI
  • Not knowing that some made things are raw materials and not actually ship modules
  • People say a cookbook with previously made combinations might help
  • Reset not always found or known what it does
  • People not always recognising what ticks and crosses mean
  • Container confusing

Changes:

  • Numbers on bottom in circles like Facebook messenger for inventory numbers
  • Raw material and Ship module labels
  • A cookbook
  • A dismissal line on the mission first time
  • Tick and Cross for as many correct/wrong
  • Re-designed container

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